Bijeenkomst VOR divisie ICT 30 november 2010 Op dinsdag 30 november organiseerde het nieuwe bestuur van de VOR divisie ICT een bijeenkomst in Utrecht. Voor deze bijeenkomst zijn drie sprekers uitgenodigd rondom de thema’s social software en serious gaming. Tevens is door het bestuur van de bijeenkomst gebruik maken om zich voor te stellen en met de ongeveer 30 deelnemers na te denken over de koers die we als divisie moeten gaan varen: welke zijn de thema’s, hoe vaak bijeenkomsten en waar, enz.
Agenda
13.00 Binnenkomst met koffie, thee
13.15 Voorstel ronde van het nieuwe bestuur en mededelingen
13.30 Presentatie “Structuration of Personal Learning Environments” door Dr. Marco Kalz
14.00 Presentatie “Recommender systems, personalized information access, and educational data sets” door Dr. Hendrik Drachsler
14.30 Pauze (koffie, thee)
14.45 Presentatie “Games that motivate to learn” door Drs. Menno Deen
15.15 Koers VOR divisie ICT: wat willen we?
16.00 Borrel
Toelichting bij de presentaties en sprekers
Presentatie “Structuration of Personal Learning Environments” door Dr. Marco Kalz
Personal learning environments (PLE) have been discussed intensively in the last years. In the beginning, PLE have been designed as an anti-concept to traditional learning management systems (LMS) to enable the (co-)design of the learning environment by learners. Through the development of widgets and other formats non-technical users were able to build their learning environments out of existing building blocks and to adapt the environments to their needs. Recently, even Higher Education institutions started to offer PLE interfaces or access to adaptable learning environments. Nonetheless, the PLE concept, its implementation in practice and the role in learning processes is still unclear. During the presentation several exemplary PLE implementations are presented, critical aspects of the discussion are summarized and future research and implementation questions are proposed.
Bio: Dr. Marco Kalz is Assistant Professor at the Center for Learning Sciences and Technologies of the Open University of the Netherlands. Before he worked as researcher at the University Duisburg-Essen and Fernuniversität in Hagen in Germany. His research interest is focusing on learning networks, adaptive e-learning and the use of social software and semantic technologies for learning support. Marco has more than 30 publications and he edited several books, conference/workshop proceedings and special issues of international journals. Marco serves as reviewer for selected conferences and journals in the field of technology-enhanced learning. More information: http://www.marcokalz.de.
Presentatie “Recommender systems, personalized information access, and educational data sets” door Dr. Hendrik Drachsler
Hendrik Drachsler is focusing on new methods to improve informal learning for lifelong competence development by the use of Web 2.0, social software and recommender systems. He is focusing on the personalisation of learning with information retrieval technologies. Further, he is interested on research on learning networks and mash-up personal learning environments. Hendrik is currently involved in the EU FP7 funded LTfLL (Language Technologies for Lifelong Learning) project that aims to create next-generation support and advice services to enhance individual and collaborative building of competences and knowledge creation in educational and organizational settings. In addition, he works on the sharing of medical data and the application of Web 2.0 approaches in the EU FP7 funded HandOver project.
Bio: Dr. Hendrik Drachsler is leading the Theme Team ‘dataTEL’ funded by STELLAR the European Network of Excellence. Hendrik is one of the co-organizer of the annual workshop series RecSysTEL http://adenu.ia.uned.es/workshops/recsystel2010/ aka. Social Information Retrieval for Technology-Enhanced Learning (SIRTEL). Detailed information can be found at www.drachsler.de.
Presentatie “Games that motivate to learn” door Drs. Menno Deen
It is commonly acknowledged that intrinsically motivated learning makes for better students. Yet, facilitating students to become intrinsically motivated to learn is difficult, if not, impossible to accomplish. As every student has different and personal intrinsic needs, the design of regulations that satisfy intrinsic needs may seem an unfruitful approach to serious game design. Inspired by research to the beta-version of the second language game CheckOut!, we propose a different approach to serious game design, based on identified regulations.
Identified regulations are negotiations with personal valued rules. The regulations can be positioned between external regulations (based on punishments and rewards) and intrinsic regulations (based on a personal willingness to act). To develop identified regulations, game designers should create a correspondence between the game regulations and the student’s perceptions about the educational instruction.
To accomplish this fit, game designers could not conceal the learning within a game, but explicitly communicate the constructed knowledge to the player. Progressive feedback, the availability of various learning styles in the game, and the embedding of the game in a social environment, might satisfy students’ needs for competence, autonomy and relatedness to significant others. When these needs are satisfied within the context of the educational instructions, students might become motivated to learn during play, and even when the game is over.
Bio: Drs. Menno Deen graduated as a (BA) designer at the Utrecht School of Arts and subsequently as (MA) cultural researcher at Utrecht University. His design and research is on virtual citizenship, homosexuality, and the educational potential of video games. Deen wrote his MA thesis on the correspondence between learning styles and playing styles. Subsequently he works as Ranj’s game researcher, validating the learning outcome of a second language learning game called CheckOut!
Since 2009 Deen is PhD candidate at Fontys University of Applied Sciences. He published about serious games and education (OSG), co-authored a report about the attractiveness of casual games (My Child Online Foundation), and co-authored a chapter on online casual games. Deen’s PhD research is on motivations for games and learning. He works on a serious game design method for educational games that may change students’ motivation towards learning for the better.
deenschouten_2010-gamesthatmotivatetolearn.pdf (584 kB)
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